Wizarding Governments and Country Canons

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Post by Deleted on Nov 16, 2017 12:42:46 GMT -5

Member Name: Bekah
Country: Egypt
Canons: Wizarding society in Egypt is a very hidden culture all its own, as Egypt itself has a Muslin population of approximately 75%.
Concerning Pureblood society: While they are modernized, there are still many practices employed by the wealthy, pure, and/or influential people among wizarding society that are no longer used by the middle-class half-bloods. Like with most pureblood societal norms, each family has a Head. Women of pureblood descent are rarely considered autonomous beings, meaning they cannot pursue a career or further education beyond that offered at Uagadou unless permitted by their father/spouse/male guardian. The only exceptions to this rule, are women widowed with children, and unmarried or widowed women over the age of forty. While legally, they cannot be stopped, employers will not hire a witch without signed permission from their guardian. Pureblood witches also cannot hold their own bank accounts without a co-signed male, which prohibits them from paying for any further education without the consent of their guardian. Witches are often married off before the age of 25, and mothers before the age of 30. Any witch found to be unmarried or engaged by 25 is widely considered 'on the shelf' and generally undesirable, for whatever reason.
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Post by Admin Morgan on Nov 16, 2017 14:05:03 GMT -5

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Post by Admin Morgan on Mar 6, 2018 23:42:47 GMT -5



france has territorial leaders, mostly from older, well-established families. that is to say, there's families that went from having control over large swaths of land to 'merely' having influence


Approved!

the (new) administrative regions are, for the most part, largely ignored. so the split-ups are kinda more 1700s, and that there are some cultural differences between the regions (each of which, of course, has a hospital)


Approved, I think? I’m not entirely sure what you’re trying to say but from what I gather you’re saying that there are new regions, but most people ignore them in favor of the older split-ups from the 1700s?

the french government's earliest forms were councils between the territorial leaders, and this is still shown in the ways it is divided-- there are still 23 seats on France's Magical Council (one for each territory, and one for Paris)


Approved!

at first, these seats were filled by the territorial leaders, then it slowly started changing from the territorial leaders by birth into just representatives elected democratically, and the council works with the elected president
- the president decides on department heads, and they are is accountable to the Council
- the president, incidentally, is a woman.


Approved!

- the name of the government is Le Parlement Magique Français
- departments include but are not limited to: economics, education, public welfare, transport, education, creatures, international affairs
- They're very open to muggleborns and used to have teams of people that went to find muggleborns during the witch burnings to keep them and magic safe


Approved!

Old wizarding-only towns were made to erect anti-muggle barriers


I would think that all wizarding towns do that in some form!

France took most of its reforms from the French Revolution, a series of years that are taught equally and held as importantly as the Statute of Security, as it was during that time the elite began to fear uprisings, and quickly made adjustments so that they could stay in power and keep their heads


Approved!

France has closest ties to Italy at this time, especially as the English ties have not been so great since the Durant years.


Approved!

Following that are the countries that send their children to Beauxbatons: Belgium, Luxembourg, the Netherlands, Portugal, and Spain. (THAT PART IS CANON-CANON)


Canon, so yes!

spells are 95% latinate-based, with the more advanced spells being more Gaulish, Frankish, langue d'oï, and lenga d'òc for upper levels of spellcraft taught in high-level classes in any magical university, or passed down through families/more localized spells.


Approved!

there are local wizarding primary schools that are day schools


Approved!

there are also a few secondary day schools for those who don't want to send their kids to boarding school


Approved - wouldn’t be recognized by/registered with the International Confederation of Wizards, but that is a-okay!

titles for simplicity are Châtelaine and Châtelain (owns or controls a large house. which would be equivalent to The Lord X or The Lady Y of their families), though older families might have more extended titles more similar to former french nobility pre-Napolean if they want use them at events or whatever.


Approved!

- society-wise and officially, they're far more tolerant of werewolves and other Beings. this includes, but is not limited to: wolfsbane potion provided, and protected spaces to run around on the full moon to minimize accidental bites. while there is still prejuidice, werewolves are generally treated much, much better, and are able to get most jobs.


Only half approved. I’m fine with the protected spaces, and the jobs things. However Wolfsbane Potion is an extremely rare potion all over the world, and it’s just too rare and too hard to make to say a government could consistently provide them for every werewolf in the country, every month!

similarly, there's focus on keeping the main line pure, with not as much care for the other lines (though that varies from family to family). Not all of the foremost families of France are pure (though many still are), and thus, great matches are made often with half-blood families whose lines and magic stretch back years, even if they have recent Muggle heritage on one side


Approved!

france, however, is not completely ideal. as you can see from the middle-class/upper-crust French characters here, they're also very extra and OFC there's snobbery, xenophobia, and it's easier if one is already from a well-established French family.


Approved!



@alaric

As opposed to mundane South Korea, magical Korea is divided into 17 provinces instead of 9. Each magical province chooses its local rulers and a national representative democratically. There are three representatives per province, making the Ruling Council -located in Seoul- one of 51 members. With a necessary majority of 26, the council elects:

- A president
- The Head of the Departments of:

- Muggleborn Management
- Education
- Finance
- Creature Welfare
- Muggle Relations
- International Relations
- Security
- Health and Social Care
- Transportation
- Sports
- Communication

- A Judicial Council of 7 judges

The Ruling Council also votes for laws, presides over religious traditions and festivals, and organises the settlement of magic-only villages outside the muggle communities.


Approved!

Regarding its political allies: they're closely tied to Japan and China, somewhat less but still thoroughly to Vietnam, Mongolia, Taiwan and Indonesia.


Approved!


Their religions are mainly Buddhism, Confucianism, Taoism, and Shamanism.


Approved!


Their morality is mainly against the dark arts, finding it to be shameful and harmful. This is punished legally by either a prison sentence or a fine, depending on the severity of the usage and harm caused.


Approved!

They are pro-muggleborn but anti-muggle, pro-public welfare (including werewolves) but against squibs. Albeit not violently.


Approved!

Korean culture is mainly clan based. Originally the clans ruled their own land until they formed the ruling council between themselves. This later changed to a more democratic setting, but the clans still have a lot of authority over their own territories and members. These clans happen to be the main clans also of muggle Korea -each clan has their own squib side, to which they have cut all ties, nowadays they only share a surname- such as the Kim, Park, Han, Jeon, Seok, Choi, Min, Lee and various more. (These names can be found among the most common surnames and most populated clans in Korea today).


Approved!

Regarding muggleborns: In South Korea they are treated equally to halfbloods and purebloods. That is to say, as long as they contribute to society and follow the rule of law, they will always be respected. Their introduction to the magical world is coordinated by the Department of Muggleborn Management, but primarily taken care of by the magical side of the clan to which the muggleborn belongs. If the clan does not have the means, the government takes over completely.


Approved!

Regarding the separation of North and South Korea: There are currently no magical people living in North Korea. Due to the extreme risk to the International Statute of Secrecy posed by the totalitarian government of the Northern area, the magical Korean Government at the time made great efforts -aided by their various magical allies in the rest of Asia- to evacuate all sings of magic. From witches and wizards to magical creatures and plants. Muggleborns are still born there, of course, but there is a while division in the Management department focussed on locating them before they are noticed too badly by the northern regime. Before, the muggleborn and their entire family was extracted and placed under the care of their magical clan in South Korea, but it put a strain on the resources and the relationship with the muggle government. Nowadays, only the children are extracted and all memory of them is wiped from their families. They are either housed with individuals of their magical clans, or in an orphanage. Also managed by their clan.


Approved! I freaking LOVE that!!



@fawley

The Kingdom of Scotland first emerged as an independent state in the Middle Ages, but witches and wizards had a relatively sophisticated form of government some time before this. The first records date from the eleventh century, long before the Statute of Secrecy, when magical people lived freely and openly amongst the Muggles. Each settlement had its wise woman or its medicine man, and they were widely respected, due in some part to the fear that the Muggles had of the magic- incomprehensible to them- which these people wielded. Within themselves, these witches and wizards divided the country into territories and districts. Each village or hamlet was at the centre of a territory, belonging to those who resided in the village, and thirteen territories in close proximity were regarded as a district. It is generally believed by wizarding historians that this was where the Muggle superstition about the number thirteen originated. One witch or wizard was elected as representative for each territory, and they formed a council of thirteen with responsibility for the district. This structure had certain weaknesses- for example, there was vast variance in the size of territories and of districts, as some areas were more populated than others. However, it was generally effective as it ensured that decisions made in each district took into equal account the opinions of the representative from each territory. This meant that decisions could not be made to the detriment of some districts and the profit of others- however, it had a fundamental structural flaw in that each council found it highly difficult to come to any decision on a matter, and also that law, custom, procedure and enforcement varied hugely, sometimes within an area of only a few miles. It was eventually realised that this system could not withstand upheaval, and the Council of Holyrood proposed a restructuring of the entire system at the annual summit of 1103; an event which took place at the summer solstice in order to maintain communication between different districts.

The suggestion was not taken well by many Councils, and those from the north of the country, who tended to be more conservative, strongly opposed it. The matter was argued for many hours, the discussion lasting from midnight until six the next morning, but the Councils present were unable to reach an agreement, and the meeting finally broke up in disarray with minor skirmishing. Before the next solstice meeting, there were three deaths- all members of the Holyrood Council. At the 1104 summit, Isobel McDross stood up and registered a complaint about the deaths of her former colleagues. Argument, heckling and minor brawls were forthcoming, but once those assembled were silent again, Ross McDougal, who represented the Stornoway Council and one of the most strongly opposed to the reforms, announced that he did not intend to attend any further meetings until such time as his Council received an apology from the Holyrood Council for the stress that had been caused to them all by their proposal. He was supported in this by the Councils of Dornoch, Inverness and Elgin- three of the largest and most powerful districts in the country at the time. These three, together with Stornoway, formed what came to be known as the Northern Quart, and, drawing many smaller districts to their cause, launched a war against the more progressive southern Councils. They never really had a chance, of course; even with all their power and the support of the smaller Councils, they were hugely outnumbered and overpowered by the Southern Alliance, and Edinburgh had always been the home of the strongest magicians, who trained in the Hendleborne Palace to defend the land against foreign threats. They had never yet been deployed against a domestic threat, but all this changed on the 8th of November, 1104, when the ragged and unsteady forces of the North were utterly wiped out at their southernmost stronghold; a place which later came to be known as Fort William- named after the Northern commander at that battle; William Caulwell.

After this, there was little opposition to the new, more modern system, and accordingly, the Scottish Council of Magical Law was born- a body with twelve members, not including the President, who were elected from what had been the largest and most powerful districts under the old system, with responsibility over the entire country. This system was a good one, and lasted for many years, finally being replaced by the vastly more bureaucratic Ministry of Magic in 1604 as the Council members recognised the need to modernise in order to keep up with their European neighbours. The Ministry was not so sophisticated as later Ministries would be, having only four departments- the Department of Scottish Magical Law, the Department of International Relations, the Department of Muggle-Magical Relations and the Department of Magical Beasts. Somewhat bizarrely, given its name, the Ministry was not controlled by a Minister but by a Thane; a term borrowed from the Scottish Muggles. Each Department was controlled by a Ceannard; the Gaelic word for 'leader', who met weekly with the Thane to discuss matters of state. Everything ran smoothly and the provision made in an abandoned castle near Edinburgh was more than sufficient for the Ministry's modest needs. By 1707, however, two further departments had been added to the Ministry's complement- those of Entertainment and Secrecy Maintenance- and the buildings were beginning to feel a little stretched- but before it became necessary for the premises to be expanded, a shocking event occurred.

In 1707, the Muggle Parliaments of England and Scotland passed the Acts of Union, effectively combining the two countries as one. The Thane met with the English Minister to discuss matters, and both agreed that the two organisations could not possibly remain separate in the interests of simplified Muggle relations- it would be impractical for both the Thane and the Minister to meet with the Muggle leaders. The decision was therefore taken to combine the two, and ever since, matters of Scottish magical government have been taken care of by the integrated British Ministry of Magic- although a small office is maintained in Edinburgh to deal quickly with more localised matters.


Denied; Scotland is separated in the Muggle world, but in the magical world it is apart of the Ministry of Magic and isn’t separated from the rest of the United Kingdom!





Located (roughly) in between Scotland and Norway, the Faroe Islands did their own thing until around the 1030s. Muggle life and magical life was simple, and due to the climate, the Faroese specialized in sheep (for the muggles) and environmental warming spells (for the mages). They're thought to be settled by some Scots and Irish folk before the 900s, and the in large waves of Norsemen and around the year 800, who brought Wizarding Norse culture with them-- a different magical language, spells, and different runes. They acquired more Norweigans from those who disliked the Norwegian king.

However, around the 900s or 1030s, the Faroe Islands became part of the Hereditary Country of Norway, and the mages along with it. Around the end of the 1500s/beginning of the 1600s, dragons were spotted flying around the islands where the only thing there had been before were somewhat-lost Ridgebacks. The dragon population began to grow, but were kept under a secure leash to keep them from being spotted by Muggles.

In the early 1800s, the control of the Faroe Islands moved from Norway to Denmark as part of a peace treaty between the governments (both Muggle and magical), and the Faroe Islands have been a part of Denmark in both name and truth since the early 1800s. Like the more Muggle-counterpart, the Faroe Islands became a autonomous country in Denmark in the late 1940s, though still being within the Denmarkian kingdoms, they have seats and some power in the Danish Ministry and in the Nordic Ministry.

Views in the Faroe Islands are as scattered as the people among them.


Approved! This is a lot of history though — try to stick to canons! I’m thinking of making a history section for each country anyway, at some point anyhow hahah!



@niles

Of mainly Norwegian colonisation, the first settling expeditions to Iceland were mixed with both muggles and wizards, since the division between magical and non-magical was rather murky in Pagan Scandinavia;

Six wizard-muggle clans were represented with certain weight in the new colony by the time the wave of settlers died down:
*The Haukdælir, of Árnesþing;
*The Oddaverjar, of Rangárþing;
*The Ásbirningar, of Skagafjörður;
*The Vatnsfirðingar of Ísafjörður;
*The Svínfellingar of the Eastern Region (Austfirðir);
*The Sturlungar, of Hvammur in Dalir;


Approved!

Muggles and wizards lived in relative harmony until the kristnitaka or taking of Christianity in the 11th century (1000 AD). After that, the six clans withdrew to the wild lands of Iceland, ensuring the first mass oblivation of the country (and perhaps the biggest in Europe);


Approved!

The wizard clans kept somewhat the government of muggle origin, still using the Thing as the main assembly and rule. Traditionally, a Jarl (king or chieftain) would be chosen among the strongest wizards and witches and each clan could send their own Thane - normally the head of said clan - to represent their interests among the freemen and the Jarl;


Approved!

By mid-13th century, the Sturlungar Clan was the most powerful of them all, both in the muggle world and the wizarding one. However, that balance was upset by the bloody wars that followed, in both worlds. By the end of the so-called Sturlung Era, the Sturlungar Clan was almost decimated in the wizarding world and the Svínfellingar Clan seized power, transforming the previous elected position of Jarl into a inherited one, inside the clan itself.


Approved!

When Iceland and Norway were united by the Covenant, the wizarding clans agreed to withdraw completely from the muggle world and its politics.


Approved!

With a little over 300,000 inhabitants, what makes Iceland different is the unusually high number of wizards. That is explained by the fact that, whilst muggles are geographically limited in the areas they can inhabit, wizards had no such a problem. They could move to areas considered uninhabitable to muggles and, therefore, have a population that isn't higher than muggles - just doesn't follow the usual ratio.


Approved!

The Thing is formed by Thanes, who are the representatives of the clans and the freemen, any wizard or witch of age. It's ruled and mediated by the Jarl, who after the 13th century became the Head of the Svínfellingar Clan;


Approved!

Iceland's main trade is made up by the export of Tungl Málmur, or Moon Metal. It's a metal that looks like silver that can be polished like glass or made into weapons, armour or jewellery. It's light, very light, but yet harder than tempered steel. It shines like silver but it never tarnishes. Runes carved in it are more powerful and an alloy can be made of it that is only visible under moonlight or starlight. Whilst all the six clans have mines of it, the Sturlungar Clan, the Svínfellingar Clan and the Ásbirningar have the biggest one. It's found under the ice, strangely, and it shines in the dark. Fish and aluminium to the muggle market also make up a great part of their economy, as well as money speculation in muggle market stocks and investments.


Approved!! I adore this idea.

Most of the wizards and witches follow the old Pagan religion, in different degrees. There's a lot of freedom of practise, though;


Approved!

There's a lot of focus on strength, magical prowess and honour to prove one's worth, instead of family name and lineage;


Approved!

A wizard or witch is considered of age after passing a trial, specified by the Thing. The head of the clan or the parents can indicate a child to go through the ritual from the age of eleven. Whilst the average age is 15, younger and older people can be put forward to go through it;


Approved!

Hierarchy is by age, instead of by gender. Which means that the succession lines are determined by birth order, regardless of the gender;


Approved!

There are no surnames. Children are given patronymics or matronymics to indicate who their sires are. The family identification is done by clan;


Approved!

Since they have a very inclusive squib policy, the rate of muggleborns is very low. Squibs usually stay with their clans and marry wizards and witches, which means magical is somewhat contained to the wizarding community;


Approved!

Whilst blood purity is strictly enforced in the main lines of the clans, marriage is very liberal. In fact, it's encouraged that anyone that isn't in the main line should, actually, seek new blood to keep their magic strong. Foreigners are welcome, as long as they integrate to their culture and muggleborns are considered full members and eligible for marriage as long as they pass their trials;


Approved!

Besides the gender equality, there's a lot of sexuality freedom as well. Same sex bonding is not even seen as an oddity and whilst heirs are important, one doesn't even have to be married to the child's other parent to declare them legitimate heirs.


Approved!



@ladywatson

While they are modernized, there are still many practices employed by the wealthy, pure, and/or influential people among wizarding society that are no longer used by the middle-class half-bloods. Like with most pureblood societal norms, each family has a Head. Women of pureblood descent are rarely considered autonomous beings, meaning they cannot pursue a career or further education beyond that offered at Uagadou unless permitted by their father/spouse/male guardian. The only exceptions to this rule, are women widowed with children, and unmarried or widowed women over the age of forty. While legally, they cannot be stopped, employers will not hire a witch without signed permission from their guardian. Pureblood witches also cannot hold their own bank accounts without a co-signed male, which prohibits them from paying for any further education without the consent of their guardian. Witches are often married off before the age of 25, and mothers before the age of 30. Any witch found to be unmarried or engaged by 25 is widely considered 'on the shelf' and generally undesirable, for whatever reason.


Approved!
Ayelet Rivka Azoulay
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Post by Ayelet Rivka Azoulay on Mar 7, 2018 0:51:36 GMT -5

Member Name: CHARLY AND STEPH (we keep forgetting to post this. . . .)
Country: Israel
Canons:
- not the same as magical Palestine!
- Speaking of which, the two coexist much more easily
- smaller than nonmagical Israel
- very muggle-born friendly, very non-purist
- muggle friendly as well
- very few would consider themselves pureblood, as it invites Suspicious Questioning, as much of the Israeli community has historically been only half-set apart from nonmagical folk. To consider a family "pureblood" brings up far too many uncomfortable feelings.
- The statute of Security has. .generally been kept, unless it was to save lives.
- various influences from the empires and kingdoms it's been apart of which shows in spells and customs
- women are mostly not getting married until 25 or so-- people generally marry later. Divorce is uncommon in some circles and common enough in others
- official languages: Hebrew, Arabic, Aramaic, Russian, Yiddish, Amharic, English
- many, many, many smaller schools, who each teach very differently. there's a lot of pride placed in the schools, and at times, there have been duels fought over which is better (none of these schools are really Officially Recognized by anyone other than Israel and the families who send students there)
- while roughly three-fourths of the schools teach wandless magic, how it's done varies drastically
- the government is a parliamentary democracy, with many political parties (though a good amount are as small as ten people in total), called the Qahal
- rather than owls carrying the mail, it's a mix of doves and pigeons (doves are generally more common, however, and regarded as more reliable)
- Much of magical Israel is underground or in caves, though there are many places where one can slip into the walls of a non-magical place to end up in smaller magical spots
- LGBTQ friendly
- Very good relationships with goblins, all in all! (mostly for the humans-- how the goblins feel is their own thing, but the humans are very goblin-positive, and there are laws passed to make sure goblins are not taken advantage of, as well as that Contacts Are Held. If a goblin-made item is purchased, it is the responsibility of the heirs to continuously "borrow" the item as long as the creator lives)
- Respect for vampires, as few as there are in that region, if only for the physical climate
- pity for werewolves-- help is provided, but at times does feel condescending
- Veela are tolerated, though somewhat distrusted
- Gender equality! . ..kind of. it depends where you are, though for the most part, there are Laws about such things.
- Inheritance varies from family to family, though it's rather more common to split as evenly as possible. 
- Usually, there's no true Recognized Head of the Family or things such as that-- every adult makes their own decisions, though there are some family members (mothers and grandmothers, usually) who have stronger wills, and are considered wiser. 
- There's a fair amount of mixing with nonmagical folk, though magic is, of course, kept quiet
- Anti Dark Arts (that is to say, spells and potions which work only to harm, unless able to be turned into Self Defense)
- Muggleborn children, can, with parental permission, be assigned to the nearest or most-connected family to help them adjust to magic. While the child lives with their family, they visit the magical family fairly often, and learn about themselves there.  Some Muggle families are told as soon as it's known the child is magic, rather than waiting.
- Education is from the ages of ten to eighteen, traditionally, with the seventh year being nonmagical.
- Like with non-magical Israel, there is a Right of Return.
- House elves are not  thing-- or is so, they have been freed and can seek out employment. There might be golems for protection, but not for servants. 
- Accomplishments are more valued than birth
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Post by Admin Morgan on Mar 7, 2018 1:11:44 GMT -5

[attr="class","staffupdatedstemp"]Pending!


You wound me Steph, I just finally got this caught up! (rofl)
Ayelet Rivka Azoulay
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Post by Ayelet Rivka Azoulay on Mar 7, 2018 1:39:19 GMT -5

I SAWWWW
i was like "shit we gotta post this, fai!" and then it was a lot of refinding stuff we were talking about ages ago
BUT THAT'S ALL WE'VE DISCUSSED and there will be no more edits of adding! shouldn't be, at least, unless one of us wakes up at 4 yelling they've got an idea
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Post by Admin Morgan on Mar 7, 2018 11:31:29 GMT -5



not the same as magical Palestine!


Approved!


Speaking of which, the two coexist much more easily


Approved!

smaller than nonmagical Israel


Approved!


very muggle-born friendly, very non-purist


Approved!

muggle friendly as well


Approved!

very few would consider themselves pureblood, as it invites Suspicious Questioning, as much of the Israeli community has historically been only half-set apart from nonmagical folk. To consider a family "pureblood" brings up far too many uncomfortable feelings.


Approved!

The statute of Security has. .generally been kept, unless it was to save lives.


Approved-ish! I can understand the saving lives things, but any Muggle that saw anything happen would have to be obliviated after the fact. It’s an international law.

various influences from the empires and kingdoms it's been apart of which shows in spells and customs


Approved!

women are mostly not getting married until 25 or so-- people generally marry later. Divorce is uncommon in some circles and common enough in others


Approved!

official languages: Hebrew, Arabic, Aramaic, Russian, Yiddish, Amharic, English


This is just a fact hahah. It’s already on the page, or will be. Languages has a section.

many, many, many smaller schools, who each teach very differently. there's a lot of pride placed in the schools, and at times, there have been duels fought over which is better (none of these schools are really Officially Recognized by anyone other than Israel and the families who send students there)


Approved!

while roughly three-fourths of the schools teach wandless magic, how it's done varies drastically


Approved!

the government is a parliamentary democracy, with many political parties (though a good amount are as small as ten people in total), called the Qahal


Approved!

rather than owls carrying the mail, it's a mix of doves and pigeons (doves are generally more common, however, and regarded as more reliable)


Approved!

Much of magical Israel is underground or in caves, though there are many places where one can slip into the walls of a non-magical place to end up in smaller magical spots


Approved!

LGBTQ friendly


Approved!

Very good relationships with goblins, all in all! (mostly for the humans-- how the goblins feel is their own thing, but the humans are very goblin-positive, and there are laws passed to make sure goblins are not taken advantage of, as well as that Contacts Are Held. If a goblin-made item is purchased, it is the responsibility of the heirs to continuously "borrow" the item as long as the creator lives)


Approved!

Respect for vampires, as few as there are in that region, if only for the physical climate


Approved!

pity for werewolves-- help is provided, but at times does feel condescending


Approved!

Veela are tolerated, though somewhat distrusted


Approved!

Gender equality! . ..kind of. it depends where you are, though for the most part, there are Laws about such things.


Approved ish, just like you said kind of! In Muggle Israel, there is some gender inequality but you did say kind of so you get that!

Inheritance varies from family to family, though it's rather more common to split as evenly as possible.


Approved!

Usually, there's no true Recognized Head of the Family or things such as that-- every adult makes their own decisions, though there are some family members (mothers and grandmothers, usually) who have stronger wills, and are considered wiser.


Approved!

There's a fair amount of mixing with nonmagical folk, though magic is, of course, kept quiet


Approved!

Anti Dark Arts (that is to say, spells and potions which work only to harm, unless able to be turned into Self Defense)


Eh, ish. For the most part, I feel like the governments in nearly all countries are anti-dark arts but I also feel like nearly every country still has people that are going to do it.

Muggleborn children, can, with parental permission, be assigned to the nearest or most-connected family to help them adjust to magic. While the child lives with their family, they visit the magical family fairly often, and learn about themselves there. Some Muggle families are told as soon as it's known the child is magic, rather than waiting.


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Education is from the ages of ten to eighteen, traditionally, with the seventh year being nonmagical.


Idk about this. Most schools use the 11-18 numbers or so it seems like and there’s little reason to think the last year would be nonmagical!

Like with non-magical Israel, there is a Right of Return.


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House elves are not thing-- or is so, they have been freed and can seek out employment. There might be golems for protection, but not for servants.


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Accomplishments are more valued than birth


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Post by Admin Morgan on Jun 11, 2018 16:26:37 GMT -5

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